I think playing as a pure mage is ass since it makes the early game as tedious and annoying as humanly possible, but fun is subjective, so what do I know? Can someone explain me what is his point? I think I understood the part about the golem part and the last part(I think I did) Originally posted by GaroK:Don't want to say anything, but have you even read my guide? The rune itself is pointless since the spell costs 300 mana and it works on a single target, but you can use it on orcs and other beasts. I think playing as a pure mage is ass since it makes the early game as tedious and annoying as humanly possible, but fun is subjective, so what do I know?Įdit: the shrink monster scroll that Zuris sells is for the black troll. The moment I become a mage and have access to spells I use them. And by that I mean only increasing 1h weapon skill to 30 and a bit of dexterity for picking pockets since that let's you finish certain quests and is a big sources of XP and gold. I only learn a bit of melee for the start to get my game rolling as a mage. And you need to cast it around 10 times on orc elites to kill them. Lightning is also ass since 3 or 4 casts leave Lizardmen on 1HP forcing you to spend another 30 mana just to finish them off which is bs. And unless you have over 800 health at late game the orc elites will have ripped you to shreds before you cast it. But it takes more than twice as long to cast. Wave of death is better than fire rain since it hits twice, yes. They can also kill dragons of you freeze the dragon and summon enough of them.
Even more so if you have summon zombie from claw of Beliar since they do a lot of damage and it's a free spell. Also there are tons of scrolls for that spell so it's super poinless to learn on a rune. Not only is it useless on more than 2 seekers, it can't do anything against orcs or genuinely strong opponents. I disagree with some of the spells utility that you mention. Also if you manage your skills properly you literally have more than enough LP to learn everything. Just don't get the gimp of not being able to use any non magic combat or level up secondary skills since that messes a lot with actual game progression and you have to skip major parts of the game. I agree that for me this was really easy, but for other people who haven't spent over 20 hundred this may be indeed a little challenging. Don't want to say anything, but have you even read my guide?Įverything you mentioned I stated in there.Īs for the difficulty and money, I had a lot of people say Gothic II mage is really hard, so they had to learn melee and hardly ever use magic, or just used cheats for infinite mana, because they quickly ran out of mana potions and money, because they tried to use wrong spell on wrong enemies. I mean, it's great that you've spent so much time and effort into helping out less experienced and newer players with this guide, but you need to change a few things to it to make it better. Circle 5 is super redundant since you get access to Circle 6 spells 10 mins later into the game.
A lot of spells are there just for roleplay value. You can kill a lot of things with just those 2 Second circle spells (dragon snappers). Fist of wind is the other way to kill seekers. Originally posted by Sugar:Small fire storm does nothing to ice golems though, you need large fireball to kill those in chapter 4. Magic is insanely overpowered in this game, its just not as straightforward as pumping all your LP into strength and weapon skill and wielding the best swords in the game by the end of chapter 1. Small fire storm does nothing to ice golems though, you need large fireball to kill those in chapter 4. Even if you don't do that, just by exploring and doing quests you can find more money than you need. Money is hardly an issue in this game, since you can pick up everything and sell it. And there's also rings and amulets for mana. Yes, playing as a mage requires more planning on how you should spend your LP, but even if you don't go for a fully optimal build, you can still have a ton of mana, since there are tons of permanent mana boosters in game. Extensive guide, but I think it's not entirely correct.